Episode 10 - Making New Friends
didn't die even a little bit today.

Before I woke up, I felt them (all my friends) reaching out to me, and they seemed really sad and worried, which is weird because no one seemed all that concerned while I was lying there with my insides shattered. Well, being dead seemed a like it was going to be pretty uneventful anyway. It is strange to slowly become alive again, although not unwelcome. Unfortunately, the first thing I saw as I woke was the face of Tyr. I immediately thought the worst, but then realized it was a statue and was flanked by two others— the house of the Triad. I guess they’d have to hire a priest, in this case a nice old man named Delvon, but I can’t imagine a less happy place to be born into the world as the house of the Triad. I was tired so I went to sleep.

When I woke up everyone was talking to a new friend, a Paladin (oh, that’s great) of Torm (could be worse I guess), named Meri (because, sense of humor?). Anyway, Meri got sent by Torm to find the source of the chaos and destruction in the north. Apparently an old cloud giant god has re-surfaced: Karentor. Seems un-fun. Is super into self-loathing, hatred, deformity, and beasts (pretty sure that doesn’t mean cute beasts like puppies and baby cows). I guess you can always tell a Karentor guy, cause they have self-inflicted ritualistically scarred faces (extra fun!).

I got sleepy here, but I guess there’s a frost giant fanatic, something about a shard of Karentor’s power, blah blah, evil place of worship. I guess Mari’s plan is to “ask around town” (good plan big guy). Then I fell asleep.

I woke up in the middle of the night and nearly snuck out of the temple, but its whatever, I was too sleepy.

Next day? I dunno things are a bit fuzzy still. We’re talking to Southwell, the Sherriff of Byrnshandar, and Duvessa (she’s great, and elected). They’ve three things they want us to do:
Attacks around parts unknown – outskirts, etc. (could that be more vague?).
Thieving groups, Ill informed youths, connected and well informed, have been giving townsfolk problems.
Giant Activity. (that doesn’t seem like much to go on)

They suggested some places to follow up on inital leads:
Kelvin’s Comfort — a popular tavern
The Hooked Nucklehead — an inn with a tavern
Geldenstag’s Rest – oldest building in town, an inn with (wait there’s a pattern) a tavern
Beldora – a street beggar lady

Duvessa says something about (i got pretty sleepy again) lodging at kelvin’s comfort, something about a Sir Berrek, dwarf something, @ Fire, OF TYR, and order of the gauntlet.

Allrick Survivor, halfling played dead when attacked by the gods— bad story, doesn’t check out not sure who did it.
Still pretty exhausted, we end up at Geldnstag’s Rest. Encouraged by the others I donned the appearance of a Mr. Womby Thurston, an intermediate hunter, looking to do some tourist-hunting. I struck up a conversation with Ms. Myrtle, the owner of Geldenstag’s. We’d learned that she was a sort of town gossip. Things were going pretty well (I could tell she had a thing for tourists) when the rest of the group butted in, made a big commotion while eavesdropping, and ruined my cover— well at least I didn’t end up dead again this time. I was pretty annoyed and so I rented a cozy room for way too much money. The others left— let them figure their own shit out for a while. I guess I’ll go meet up with them in the morning.

Episode 9 - because dead.

(froms matt’s notes, because dead.)

10 days on the cloud:

9 humanoid figures riding 9 vultures. They land on a cloud and dismount, head toward the front door, and demand an audience with Zephros.

Humans all, from all over, beaky helms, bird pieces, grey, black, lightly armored, but seem to have a uniform.
Leader approaches, he’s got a bag with a smiling face painted on it.

Howling Hatred — emissaries.

Main guy and another woman, more leathered than robed.
Main guy: Amarath, primary emissary of Yon-C-bin
Second Lady: N’von

Dabby tries her natural charismatic nature. Attempts to befriend them. They’re pretty grumpy. They demand to see Zephros. Dabby disguises herself as LittleZ and speaks a couple of words in giant. Howling Hatred folks are not amused. Don’t seem to have senses of humor.

Dabby detect thoughts:
Amarath: annoyance, impatience, volatility, entertaining non combat options.
N’von: A little more guarded, probing everything.
7 other guys: not much going on in there.

Probe deeper on Amarath: same feeling as from the other 7 some sort of mental fortitude that blocks Dabby.
Then Amarath gets mad. “death to the foes of the howling hatred”

Dabby goes down. Later Roy goes down.

Dabby dies.

Zephros captures something in an orb, tells the cultists to flee. 5 Piercing shrieks. 5 griffons pierce and slash at nothing.

Big Z is sad. Dabby was funny. 7-10 days from Brynshandar.


Temple in Brynshandar.

Royzig is mad at Zephros because Dabby is dead. Gentle Repose and 1000gp diamond.

Amarath body: 3 daggers, happy bag is a bag of holding. Small pouch with some kind of dust. Pixie Dust.

Royzig performs Agury, and gets a good vibe when he asks the question “can we rez dabby” gets a good omen.

Z looks in the bag.

6 days to brynshandar.

Griffons work for Z.

Arrive at Brynshandar.

Zephros gives amber a ring – giants ring, and a little pouch for dabby if they can rez.

Down to Bryn—Big wall, gate closed. Female 1/2ling, she’s the sheriff deputy, Ogrick.

Not quite a city, rural, rustic, happy, healthy, stern, very cold. They are worried about giant attacks, nothing for 1 year.

Sherriff Markham Southwell: handsome, tall, man in leathers, with longsword. Reads letter (there’s a letter!) about dead sister in nightstone. They need adventurers and he has adventurer work for us.

House of the Triad.

Episode 8 - On a cloud

As told by: Dax / Dabby

We didn’t end up going back in the weeping caves as we had planned. Instead Morak and Daphney decided it would be better to take the remaining villagers and head back to Nightstone. Their plan is to rebuild the town, make something new, start a new industry that doesn’t revolve around forest-hunter tourism, or something. I asked them what they were going to call the new town, what with the actual Nightstone gone– I suggested the name Boulder Hole. Too soon?

Morak said that he plans to send a runner to the nearby town of Triboar for some aid. Then he asked us if we’d be willing to take a message to a town in the far north, Bryhshandar. He wants us to tell the sheriff there, Markham, that his sister was killed (crushed by a boulder) in the Storm Giant attack on Nightstone. He thinks that Markham may be able to help nightstone.

As we were about to leave, a group approached on horseback. The villagers hid, and I disguised myself as a high elf. 8 wood elves with sacks, led by an elf named Rond Aarowhone. Apparently, Rond, and his group tracked down– and killed– some orcs in nightstone. They came here (with the heads– as if the villagers would have any use for them!) to tell us to take care of our orc problems ourselves in the future. This guy is a giant dick-head. That doesn’t even make sense, the village is obviously a ruin, and how did they even know to find the villagers here? Whatever, dickface and his troupe of nutsacks eventually leave– after a ton of posturing, and parading their superority all over the place.
The only positive thing to come from the experience, I’ve a new persona I can put on: Dond Arrowhole, wood-elf, floppy dongle extraordinaire. Dond is quite fond of himself—no one else if fond of Dond. Warrior_4.jpg

Nothing much of note happened between there and Nightstone Boulder Hole. When we got there, we found the remainder of Nandar’s guard dead. I wonder if the Arrowhole and his floppy dongles, watched and waited as the orcs kill the guards.

We spend the rest of the afternoon and evening hanging out with the villagers. I’m pretty sure that Varis and Dapheny fell into the moat again trying to get into the keep. I think that drawbridge should be top priority for the town’s rebuild. We buried the orcs in the boulder hole. I guess the villagers are going to plant a tree or something.
During a nice dinner with Morak and the Villagers, we learn more about Giants:

  • Giants use a caste system
  • Storm Giants
  • Cloud Giants
  • Frost and Fire Giants
  • Hill Giants (the dumb ones that smash rocks together in the woods)
  • There has been more giant activity around the sword coast over the last couple of years
  • Most giants are up in the north, Icewind Dale, 10 towns.

The next morning, as we’re packing to set off for Brynshandar, Morak presents us with 22g, and a gift wrapped in an oilcloth. It turns out to be the stupid magic +1 longsword from the keep. Daphney gives Roy 2 pearls and one of Nandar’s golden rings (750g). Morak makes us welcome to take anything from the Lionshield store, we grab:
6 candles, crowbar, climbers kit, map case, fishing tackle, 2 hunting traps, 2 hooded lanterns, 2 locks, chain, tinder box, 1 tent, block and tackle, 6 torches, 2 sacks, 10 days rations each, axe, and 1 shovel.

Then we set out.

Its pretty uneventful for the first day, on the second day we spot a strange cloud that seems to follow us. Once it gets closer we can see that it has a castle like tower with a big wizard hat on top of it. Eventually stairs descend from the cloud. Delighted, I immediately ascend. It was pretty easy to get to the top. In the bottom of the tower, were big 30’ tall doors. We made it through the main entrance into a huge hexagonal room with 100’ tall ceilings. Each corner had a pedestal with an orb that emitted light. A giant table and chair sat on the far wall of the room.

A happy voice greeted us from above, and introduced himself as Zephros—a very eccentric cloud giant. He offered to give us a ride on his cloud, and was interested in learning all about us and our adventure so far. He also told us a bunch more about giants and current giant-related events.

The Ordning (the agreement that giantkind adhere, which keeps giants in their place in the giant hierarchy): a few years ago the ordning was broken, and there was a great shift in power. The 5 races of giants separated. Zephros (I like to call him BigZ, and have disguised myself as a little version of him, I call LittleZ) went searching for answers. He went searching fro the Allfather, Annam. Somewhere in the temporal plane he went a little mad, and eventually in the ethereal plane learned that the smallest of folk would have the largest impact. That’s why he sought us—the first small people he came across—convenient!

When we asked him about Nightstone and its destruction, he said that he wasn’t surprised, and that nightstones are very magical components.

Days later on our cloud journey, 9 big birds (vultures) approached and landed on the cloud. Big Z was up in his tower, so our group headed out to check it out. A robed humanoid dismounted and said, “I demand to see Zephros”. 574bdd7fe8cd4f01e31605ee6a75506d.jpg

Episode VII: Ogre, No Trouble

as told by Dax / Dabby


This day sure has had some highs and lows, but we’ve made so many more friends! Actual people this time!

There we were, hunkered down in a corner of the weeping caves, ready for action.

Plan A: Create a perfectly timed diversion to draw the ogres and goblins out into some sort of strategic choke point, possibly down one of the other corridors. Attack from many directions, pin them down in crossfire, confuse them, gain the advantage in the fight, and several routes of emergency escape. This plan, would have been as complex as it would have been elegant. Would have to get all the details correct. How to communicate and coordinate?

Well, we took a little too much time debating how to proceed, and were spotted by a couple of goblin archers.

Plan B: Get in there and kill them.

The Battle: Highs and Lows

Low point: Varis taking an arrow in the opening salvo, now its us vs 5 goblin archers.
High point: Varis’s long shot kills a goblin outright soon after.

Low point: Getting hit with a couple of arrows on my way to throw a goblin off its perch. Getting up there, shoving the injured goblin with all my might, and being unable to.
High point: Varis taking down another goblin on a long shot.

Low point: Varis taking another couple of arrows.
Hight point: Royzig force feeding Varis a potion of heroism, turning him into a goblin killing machine.

High point: More goblins dying.
Low point: Ogres. Angry Ogres.

High point: Amber going toe-to-toe with the ogres. Ya! Varis the killing machine, killing.
Low point: wondering if slipping in my own blood and falling off the ledge would will kill me. Realizing , really, that is a lot of my blood.

Low point: Ogres on a rampage.
High point: Royzig Commanding them to STOP, and seeing the bewilderment in their small stupid eyes.

Low point: Varis goes down.
High point: The ogres both die.

High point: Royzig stabilizes Varis using a healing potion. 6 dead goblins, 2 dead ogres.
Low point: oh god this hurts so much, I hope I don’t slip and fall.


From there we carefully, checked the ogre warren. Not much there besides broken bones and garbage. Not much of use on the goblins either; some spare change. At this point we’d used both our potions, and were looking pretty ragged. We thought about resting, but decided to push forward. We already knew where the villagers were being held, so we went there directly. Carefully.

BATS! and Villagers

The goblins were holding the villagers in some sort of bat cave. Thousands of bats, all nesting in a hole in the floor of the room. At this point, I was mostly trying not to pass out from blood loss, and still pretty overwhelmed with pain. It was pretty clear that we didn’t want to disturb the mass of bats. Proceeding carefully, we weren’t quite quiet enough which produced a geyser of bat activity. So much that it was actually harmful for any one in the room. Thinking strategically Royzig used some sort of sound magic to create a disturbance in the bat hole, and we were eventually successful in rousing and extracting the villagers. On the way to safety, we were sure to fetch Daphney Featherstone from her store room hiding spot. She was relieved to be reunited with the villagers and on the way out of the cave and into the forest and safety.

The villagers were as hungry as they were grateful, so we shared most of our rations with them. In the end, they didn’t look too bad off, mostly cuts and bruises, and one old man with a broken leg. Some of our new friends— this is my favorite part— include:

Destiny Agganor: a tiefling, community leader and healer.
Grinn Agganor :her tiefling son
Morak: another community leader, and the owner of the Village’s Inn. He was surprised to see Amber wearing his armor, and was very confused and saddened to hear our story about meeting (and eventually killing) Kella Darkhope. Even after our tale, he seemed trusting of us, and even let Amber keep his armor (for the time being).

Making Plans

Once we’d rested a bit (Destiny helped patch me up), our group met with Destiny and Morak to come up with a plan. Morak thinks the weeping caves (even after everything that has happened there) are still a pretty good place for the villagers to hold up until the town can be secured. He offered that perhaps Sherriff Markam in the town of Brynshandar could help provide support in securing and rebuilding Nightstone’s fortifications. The town is on the coast 5-6 days travel from here.

In the mean time, we’ve decided to head back into the Weeping Caves. We need to make sure there’s nothing still left in there that would endanger the villagers— slimy thing that eats goblins that Snigbat mentioned— also Snigbat and the rest of the goblins.

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Episode VI: Weeping Caves Continued
Did I hit my head?

As always, told by Dax / Dabby

Well, not much has happened since I last wrote. We made an actual friend this time,Daphney Featherstone, the human woman that was held captive in the goblin boss’s lair. Once she calmed down, we discovered that she was Lady Velrosa Nandar’s lady in waiting, and confirmed the story told by the guards.

Out of no where a cloud appeared, a giant ladder came down from the cloud, along with devastating boulders, and tall skiny, pale, giants themselves. She said that about twenty-five giants attacked the town. They stole the Nightstone from the center square then they left. Unfortunately, the townspeople, seeking safe shelter, fled to the dripping caves, where they found the band of goblins waiting.

After chatting with Daphney, we took stock of our situation, and noticed our sneaky helper, Snigbat was gone. Shifty little goblin must have slipped away during the fight with Boss Hark. Then, we searched the goblin bodies for anything useful. We found some gold, and decided to move along.

Around the bend we found a room mostly blocked by a boulder. We found it mostly easy to move the rock, and inside the room we found a grass pallet bet, and a wooden chest locked with a small rusty lock. Amber had no trouble bashing the chest open, and inside we found more loot.

Pushing further down the passageway into the room with the stream, we were abushed! We dealt with the four goblins quickly and then debated what to do next. I must of hit my head in the fight— I don’t remember doing it, but I seem to remember something like:
We kill them.
Unsurp attack at the ambush.
Destroy 4 goblins of Gomnner Door—

The last part is hazy and thats all I remember.

Episode V: To the Caves!
Um... there's an arrow sticking out of that goblin's eye.

As told by Dax / Dabby

I think that any day that doesn’t end face down in a pool of my own blood, is a pretty good one. Well, today was extra special, because, not only did we not suffer any unfortunate setbacks in diplomacy leading to violence (usually my own fault), we even made a new friend, Snigbat.

I’d like to point out that I’m using the word friend very loosely here. Snigbat‘s more of a “not actively attempting to murder us with rusty goblin murder tools” friend, than a "why don’t you come over for holiday dinner" sort of friend. I’m also well aware that befriending goblins is a terrible idea, and understand that our nasty little friend would murder us as soon as she found the sense or murder tools to do so.

Thankfully for us, she seems to lack both sense or murder tools and instead posses an overabundance of ambition. So much so that it wasn’t hard to convince her to betray her own leader, Boss Hark, who we then killed along with his seven pet rats, and two bodyguards. Go team. We even saved a hysterical human woman, who we need to question further once she calms down.

I might have jumped ahead of myself there.

We escaped the orcs on horseback. Why anyone would choose to ride a horse is a mystery to me, and while helpful when fleeing orcs, I’d rather avoid situations where fleeing orcs becomes the best option. Anyway horses. We got away, spent little time deciding where to go next (the dripping caves), and most of the rest of the day getting there.

We rested nearby, while keeping a eye on the mouth of the caves. During my dawn watch with Royzig, I decided to go scouting (I’d like to point out how much I appreciate Royzig’s suit yourself attitude when it comes to my sometimes questionable ideas that typically end with me face down in bad day) and poked around the caves a bit. I found several subtler entrances than the main cave opening: a western stream inlet, an eastern stream outlet, and a chimney on top.

Once the group was up, we decided to go in through the chimney. Feeling like this would be a good opportunity to try out (again) my Maglubiyet disguise, and with Royzig ready with some minor illusion magic, we descended the chimney. This is where we met that friend I mentioned earlier. While our little illusion seemed totally lost on her (maybe she’s not smart enough to be fooled), she was eager to be helpful, which somehow she hopes will lead to her eventually promotion.

Snigbat drew us a map, and gave us the general layout and low-down of the caves. 40 or so goblins spread throughout the caves, Big guys (Ogres?) in the middle large cavern, with goblin sentries posted on ledges. The path leading to the humans, another tunnel leading to a “squishy” that kills goblins—an ooze or blob or something. Our little friend was eager to point out the lair of the goblin Boss Hark, who she hoped to usurp.

Our plan was to have Snigbat rush into Boss Hark’s room with a few gold, and claim that a giant bag of gold fell down the chimney, to convince Boss Hark to come check it out, and lead him into our waiting ambush. This seemed like a good plan, because one thing we know about goblins, its that they like shiny stuff— and gold is shiniest. Well, we either needed a simpler plan or a smarter goblin, because it didn’t seem like Boss Hark was going to fall for it. Are all goblins too stupid to be deceived? Do they just fundamentally not understand what is happening around them, so then, cannot be duped into thinking that something different is happening?

Anyway, back up plan. Run in and murder everyone— quietly if possible. Success.

Questions remain:
1. What to do with this new little friend, who is surely to be real upset when we tell her that her human eating days are over.
2. What to do about the big guys, Ogres?, Snigbat mentioned in the main cavern.
3. Whats the best way to get to the townsfolk and safely get them out of the cave, and where will they go once free? Back to destroyed, orc occupied, night stone?

Episode IV: Pony Time
Sounds like... ORCS!

As told by Dabby

After I stopped bleeding from several places, the group, Inlé Efrafa, Royzig, Varis and Amber took a minute to take stock of what had just happened. We took a rifle through the mess. No flying snakes, but we did discover that these were Zhentarim agents, and the main guy, Xolkin had some sort of Zhentarim signet ring. That might come in very useful if we run across any other Zentarim. I also took a good last look at both Kella Darkhope and Xolkin, and can assume either visage easily— at the rate at which our group is making friends around here, this might come in handy.

All told we found some gold— Always Useful!— and then spent the next long while trying to round up their horses. I’m not sure why, but everyone thought that the horses were a big priority, and they managed to wrangle three of them (out of like seven).

With the horses, and on the way to the town’s little paddock, passed by the graveyard— actually there seems to be two little yards. The main Nandar crypt in the yard next to the temple was still sealed— we left it that way— they’ll have to open it soon enough though, so the late Lady can join her late husband.

It was late into the evening, so we decided to rest for the night. Royzig and Varis camped outside, everyone else inside. In the morning we learned that Inlé Efrafa had disappeared in the night. Other than a horse, we seemed to be missing nothing. No one seemed upset or surprised to find him absent— probably for the better, I don’t think anyone really trusted him anyway.

We resumed our casual search-about-town, not wanting to miss anything important, but also keeping in mind the townspeople and our quest to free them from that cave. In the smaller more remote graveyard we found a strange weathered granite obelisk, with the name marker rubbed off. Royzig brilliantly used a mending spell and we discovered that the marker belonged to the grave of E. Nandar. Why are E’s remains over here and not in that fancy family crypt— black sheep of the family maybe? Royzig contemplated that maybe E’s pages were the pages torn from the Nandar family book he read back at the castle.

Making a counterclockwise arc along the inside of the walls we checked guard tower #5, in which we found a dead goblin with a silver locket containing a picture of a rosy cheeked halfling. We put the locket into Amber’s bag with the rest of our findings. While we contemplated the mystery of this relationship, a far off sound. War Drums. Orcs.


We all took off running. Why are we running toward them? Going to the guard tower— well high ground and cover is good. Varis got to the city walls first, peeked around and saw Orcs. Lots of them, twenty or more. Orcs from the Ear Seeker tribe. Turns out Varis knows lots about orcs.

Meanwhile, Amber was off to climb the belltower, up there, a missing louvre, wasn’t like that before, but helpful for her to see out of now.

Varis insisted we draw the bridge. Maybe he forgot that cloud giants smashed up the city walls, and that the drawbridge isn’t going to keep the orcs out. Maybe they are just passing by, maybe we should have run the other way, away from the orcs, instead of toward them. Well, too late now, up the drawbridge went— Varis on the crank we seemed stuck.

I remember thinking, “maybe they’ll just run by, ruined town, nothing to see here, orc business elsewhere I’m sure”, as they stopped right in front of the bridge. Vairs (from the other tower) took the Orc commander, gesturing a couple of orcs over to the edge of the river/moat, as his cue to shoot. The big one. The commander. Turns out Varis knows lots about orcs, and really likes to kill them.

They must have been really surprised, because after trading a couple of salvos— the orcs threw javelins, we launched magic fire, and arrows— both the Orc commander and the Orc mage were dead. The remaining orcs were either bobbing downstream, or following close behind on the bank. It seemed like they were headed for the break in the wall. Varis grabbed the horses, and dropped the bridge, and we 4 made off on 2 horses.

Episode III: The Late Lady Nandar

Well, ouch. That fucking hurts.

I guess, judging from the pile of dead bodies out here, it could have been worse. Not much worse though.

I should black up. Nandar is dead. The only living residents of the keep are four guards, Torem Brerk (who wept the entire time we were there), Sydri Havenlar, Alara, and Kaelen (who has a head wound, and was less than friendly). They weren’t much help, either to us or the city while it was being attacked. In addition to having no plan whatsoever ever, they didn’t seem too eager to get back to work. After hearing their story, we left them in the keep to start cleaning up.

Apparently, Nightstone isn’t just the city, it was an actual stone the town built itself around. It was/is a five foot tall, black, rough cut stone. When people founded the city, the nightstone just there, mysterious but maybe elven in origin. The townsfolk tried to dig it up, but were unable to do so, so they built the town up around it.

Well, its gone now. Just a hole in the middle of the town square. The giants, who were white or pale, tall and lanky, took it with them after they attacked.

They’ve got Nandar in the dining room.. She’s covered in blood. She was killed by debris during the attack. I’m not sure what they are waiting for, maybe they were too scared to go outside and bury her.

I came clean with the group. Everyone knows I’m not really a rogue. I didn’t go into details about where my gifts come from, but no one seemed to care.

We poked around the keep a bit. In the master bedroom we found a sword mounted on the wall. Well, someone decided they needed to touch it, at which point it came to life and attacked us. We were able to trap it in the closet before it could do too much damage.

We also found a chest that contained 180 silver in a velvet sack, 4 purdy gemstones, and three gold necklaces in a jewelry box. Group Gold and Loot Tracker

We decided to go after the rest of the townsfolk sooner rather than later. I fell into the moat, and hope those useless guards fix up a better crossing system soon.

While we were approaching the town, we heard riders, and decided to hide. That was a good idea. The riders turned out to be 2 women and 4 men, led by a 1/2 elf. They approached, and the leader called out for Kella Darkhope. I decided that this would be a good time to test one of my new found abilities: disguise self. This turned out to be a bad idea.

So I pop out disguised as Kella, just as the real Kella emerges from wherever she was hiding. Turns out the leader, Zolkin … something… whatever he’s dead now, knows Kella. What seemed to me like a sure path toward some hilarious shenanigans, quickly turned deadly. I was able to kill two of the riders before they totally wrecked me. Not long after, I found myself lying on the ground (again), bleeding from several serious wounds (again), wondering if maybe a different course of action might have been wiser.

If not for my new friends, and their heroic intervention, I’m sure I’d be dead now (again). I’ll do better next time.

Episode II: For Whom the Bell Has Stopped Tolling
We would have talked!!!

As told by Dabby

Well. We’ve managed to survive for a bit longer. We’ve also managed to get ourselves out of the city. Also, we’re going to stop referring to ourselves in the plural. Only I and me from here on out. Thinking that way isn’t helping anything, and even though we’re both all here, we’re not two, we, or our. We are all parts of our one mind. One mind, singular, I, me. Old habits get you in trouble.

Also, I’ve got to tell the rest of the party. I think they suspect that I’m not quite what I’ve claimed to be (you’d have to be pretty slow not to suspect), and that’s not been too helpful. I mean, look at Inlé. He’s definitely not some well washed noble elf waltzing around the countryside, and the rest of the group is starting to treat him differently, and that’s probably not going to be helpful for him forever. So, I’m going to tell them. We’ll be way more effective as a group, and I’ll actually be able to use all of my skill set to help us survive.

Maybe not the one mind business, or anything about The Purple Star, but at least the fact that I’m not a rogue and that I didn’t want to deceive them. The only real reason I’m dressed up like a rogue is because I got the armor free, and because I was way more likely to get hired on the way out of the city. Well, I actually am very sneaky, that helps too. And if I can’t trust them at this point, then I’m likely not to make it very long anyway.

Should I tell them I’m a mage? I think I could pass as a mage. Or, a priest! I’ve still got Hallen’s old robes and hammer. Does that defeat the whole idea? I bet Royzig would know in an instant. What a strange little fellow. I can’t get a read on him, but he definitely managed to prevent me from bleeding out all over the ground, and manages to be quirky and cheerful most of the time.

Hopefully no one is too opposed to being around a … that was taken apart and put back with pieces from a totally different person all together. How do all of our parts fit inside my mind?

I’ll tell them.

Oh. I’m also supposed to log our progress so far:

We looted the temple. And after a little rest, took a look at the inn. Varis managed to sneak up on a goblin rummaging through supplies. Varis burst through the door, the goblin screamed, so Varis killed him. Then, we found a girl upstairs with a weird flying snake. She said her name was Kella Darkhope and was a novice to the priest at the temple. She also said that cloud giants attacked the village, a week ago, and that she’d been hiding there since. Then the goblins came later. We didn’t find much in the inn, but we did find a locked box in the inn keeper’s (kind dwarf named Morak) room. Varis could open it, so we took all his stuff. Amber looks good in his armor. We’re gong to tell him we found goblins with it if we ever run into him.

We left Kella there, and headed to the Lionshield Coster, hoping to find a map. Instead, we surprised a goblin rummaging through the well stocked store. Goblins in these parts must be extra stupid, or less cowardly than their reputation would suggest, because even though we outnumbered him, had the jump on him, and were looking to have a conversation, all we got was, “fuck you humans”, so we killed him. We did find a map, and everything else we could carry. Nothing was worth much more than 10 gp, but everyone seemed really really interested in the two dozen arrows in the place. I snagged some fancy rope.

We pressed South, toward the keep, and finding the bridge out, decided to split up. Royzig, and Varis, went back to the store to grab the two 10 foot ladders, me, Inlé Efrafa, and Amber decided to check out the windmill. If we find more goblins, our plan: kill the goblin on the left, let me talk to the one on the right. Well, it must have been an ambush, because we didn’t find any goblins. Not until they shot both me and Amber. I nearly passed out, but managed to keep it together. I reached out to the goblin on the right, and touched its mind. “Surrender or be utterly annihilated,” I said into its tiny excited little mind. “Fuck you,” it replied. Then it shot me again and I passed out.

The last thing I remember seeing was Amber’s nice little face right on top of me, as she pulled me out of the windmill. That’s when I occurred to me that I’d need to tell them that I’m not really a rogue. Speaking of rogues, Inle managed to scale the windmill wall and kill the goblins up there, apparently he’s not afraid to get dirty when its really fun. Royzig revived me. More goblins showed up, then died. We didn’t get to talk to any of them.

We slept in the windmill and crossed the bridge to the keep the next morning. Only Varis fell into the moat. Almost an improvement in the smell department. The big door was unlocked, we went in, and found ourselves faced with two guards of some sort. I told them we were adventurers, new to the town, or something like that. They recognized us as the emissaries. Where is Lady Velrosa Nandar we’re here to see her. Oh, she’d dead.

Things we know: (please add anything I’ve missed)

  • Nightstone was attacked by cloud giants a week ago.
  • Goblins showed up later to loot the town.
  • The villagers are being held captive— maybe by goblins— in a cave to the north. We have a map to this cave.
  • Kella Darkhope is in the Inn
  • People occupy the keep. They have crossbows and know that we were hired to act as “emissaries”
Episode I: The Journey to Nightstone
Of Worgs, Bells and Boulders

As told by Dabby

We’ve joined a party of adventurers. Trudging through the countryside with a bunch of strangers has never really been our style, but at this point, anything that gets us out of the city is a step in the right direction. I’m going by the name of Valdar Fenhood and it looks like we make a pretty passable rogue—a man named Rothfort contracted us (10g up front!) on behalf of a Lady Velrosa Nandar. The rest of the party seems pretty agreeable, new, and eager. Our band consists of a strange cleric, who is obsessed with gears, a quick-footed elf (who we think suspects our background, because he asked us some specific questions about our roguish history), an elf with a bow, and a  tough looking little dwarf.


Rothfort didn’t provide much in the way of information, but we do know: that Lady Nandar is a widow in charge of a fortified outpost resort town called Nightstone (a few miles south of the Ardeep Forest on the road between Waterdeep and Daggerford), that wealthy nobles like to use Nightstone as a staging point for hunts in the Ardeep Forest , that Nightstone has had some problems with the wood elves (we think we might be able to pass as a wood elf with the right disguise—it could come in handy) in the past, and that a year ago those wood elves attacked the city and killed Old Lord Drezlin Nandar. Our quest then is to go to Nightstone, meet with the Lady and then act as arbiters between the town and the elves. It seems a little suspect that a random group of “adventurers” would be at all suited for this task. If anyone else in the party is bothered by this unlikely situation, they sure haven’t let anyone else know. For now, we’re just going to keep quiet and attentive.



Things didn’t get weird till we got to the village. There was a pretty big chunk taken out of the south wall, the stone keep looked a little collapsed, and bells were ringing from the town temple. Everything else looked pretty deserted. The drawbridge was open so we snuck across, where aside from the lack of villagers in the village the only strange thing was a huge boulder lying in the road. Then we climbed the watchtower and took a look from the top. No villagers, and no sign of what knocked down the wall.


We continued our survey through the town square, where we were attacked by a couple of wargs. Well, if anyone was unsure of the authenticity of our identity before, they probably are no longer wondering. During the fight, a warg took what looked like a pretty serious chunk out of the ranger. Our crossbow had proved ineffective, so against our better judgment, we let the purple lightning fly. When the wargs were dead, no one mentioned it.


The bell continued to ring, so we decided to check it out. What we found was a mostly abandoned temple and two giddy goblins ringing the bell. Then we had a great idea: telepathically convince the goblins that their god was sending them messengers. The priest, as it turns out, not only knew how to speak goblin, but also knew the name of their god, Maglubiyet. Well, it didn’t go exactly as planned, but we were able to convince the goblins long enough for our priest to get some information out of them. There are caves to the north. Goblins are holding the townspeople captive there. After that, one of the goblins got pretty angry, and we were unable to keep up the ruse. With our telepathy voice of Maglubiyet trick we were almost able to convince one the goblins to surrender, but it didn’t work. Both goblins attacked, the priest was injured and fled the room, and the rest of the party stepped in and we killed the goblins in the end. 

Session: 12/27/16, 7-11pm, Matt Starritt's House

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